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Project Management

June 6, 2006 by Katy Whitton

This is the first in a series of posts I will be writing about managing the full life-cycle of web projects. I am really interested in any feedback you may have so please feel free to comment or email me. For the first step in this series I mindmapped all of the parts of web […] … Read More »

Project Management

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June 6, 2006 by Katy Whitton

This is the second post in the “Managing Web Projects” series, following on from “Managing Web Projects #1 – The Brainstorm“. I have taken the initial mindmap and worked it into what I see is the optimal flow for a web project. It is currently set up to include database integration, but obviously this step […] … Read More »

Project Management

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June 6, 2006 by Katy Whitton

This is the third post in the “”Managing Web Projects”” series, you can find the second post “Managing Web Projects #2 – The Workflow” here. So, you’ve been invited to pitch your website idea to a client. This could be your big break and put you on the road to website “”superstardom””. But how do […] … Read More »

Computer & Software Tips

May 12, 2005 by Katy Whitton

Right now, it takes at least three years and $20 million to make a Massively Multiplayer Online Game (MMOG), due to challenges in the areas of engineering, asset-creation, and marketing. That price tag means independent game developers simply can’t afford to enter this exciting and lucrative space. Multiverse allows you to create your own MMOG […] … Read More »

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